It is just the first step in making the kind of games I've always wanted to play. I mean actual combat) and in reality it will be basically just the same kind of stuff that has been around for 30 years and I know that and will readily admit it. It's like my current project is a 2D platformer game with more emphasis on combat than is normally seen in the genre (besides one or two hits or one or two bounces on their heads. So when I read the article it made me think of this difference in how people view things. On the other hand there are many people who can and when a new game game comes out they will often say something along the lines of "this is basically just the same ole thing as so-and-so with updated graphics, FX etc". I don't understand why but have seen enough posts and discussions here and elsewhere to know it is true. Yet there are many people who seem to not be able to recognize that. In fact, many of the modern things that we think are super cool (particularly in games) are basically just the same old things as was done long ago but are dressed up and presented in a different way and they are perceived as being "new" as a result. Only that there is truth that many of the latest & greatest things rely on "old" things. When I say I can see some basis to it I mean just the basic concept of what he is illustrating. Click to expand.I think we're saying the same thing basically.
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